Of late I have been reading the book Gamestorming. It is a primer on turning meetings, workshops and the like into ‘brain-storming game-like situations’ where parameters are laid, challenges are given, and creative ideas bubble to the surface for all to enjoy.
You can see a preview of the book here: Gamestorming: A playbook for innovators, Rulebreakers, and Changemakers (Google eBooks).
So far I’d say it’s been a good read. The first three chapters focus on aspects of games and how they work from a fundamental level. The subsequent chapters list various games to try. Here’s a bit from one of the early chapters.
Quick Look: 10 Essentials for Gamestorming
- Opening and Closing
- Fire Starting
- Node Generation
- Meaningful Space
- Sketching and Model Making
- Randomness, Reversal, and Reframing
- Try Something New
- In Defense Of Games At Work (forbes.com)
- TED Sunni Brown- spontaneous marks to help yourself think (literateowl.wordpress.com)
- Doodlers Unite! The Positives in Doodling (freetech4teachers.com)